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Shy-Guys On Stilts is the sixth level of World 1 and overall of the games Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. It is the first level in which the titular Shy-Guys on Stilts are seen, and also the first level in which the player can find Flashing Eggs. This is also the first level with Fang in it. Overview[edit]Outside the tunnel The player starts out in a small field that contains some Shy-Guys on Stilts, a Warp Pipe and a large spring ball that leads to a door. Inside the door are three Shy-Guys, a Yellow Egg, a Flashing Egg and a Red Egg. The Warp Pipe leads to the next area. The next area is a cave area. A little into the area is a small spring ball that leads to a platform where a large spring ball must be used to reach higher up into the area. After getting to this part of the level, the player will encounter a Flatbed Ferry that leads outside. The next area is a field that contains several Shy-Guys on Stilts and the Middle Ring. This area also has an ! Switch that leads to a secret area. In the secret area is a morph bubble that will transform the player into the Mole Tank, which is needed to find the two Red Coins in the area. After leaving the secret area, the player will need to Ground Pound a Post to go to the next area. The next area contains some Fangs, Shy-Guys on Stilts and Lantern Ghosts. After going through a small passage in the cave, there will be some mushroom platforms that lead to a Beanstalk that leads to a spring ball that leads outside of the cave into a small area that contains the goal roulette. Enemies[edit]In-game help information (Yoshi's Island: Super Mario Advance 3)[edit]
Names in other languages[edit]
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![Switch Switch](https://spacekappa.com/wp-content/uploads/2019/04/marionecklace-1038x576.jpg)
Shy-Guys On Stilts is the sixth level of World 1 and overall of the games Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3.It is the first level in which the titular Shy-Guys on Stilts are seen, and also the first level in which the player can find Flashing Eggs. Apr 12, 2019 lost my WR for a month and got it back. Sick run 1368 frames @60fps. In order to get the optimal time of 361, you must jump onto the yellow blocks surrounding a p-switch, and once you reach the far right edge hit and hold jump, let go of the d-pad while you are in the air. Video: Yoshi's Island 2 - Get Mushroom, Get Yoshi Source: Sten. Apr 12, 2019 WRYoshi's Island 2-E, Hit That Switch!! Any% in 22.800. Tap to unmute. If playback doesn't begin shortly, try restarting your device.
Yoshi's Island Hit That Switch Song
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The Yoshi's Island series[1] is a video-game sub-series of the Yoshi franchise. It is a series of 2D side-scrolling platformers starring Yoshi, who has the unique ability to throw eggs to defeat enemies. The games generally feature a colorful, storybook-like art style. The games function as prequels to the present era of the Mario franchise, as they are set in the infancy of Mario and Luigi, where the Yoshis must work to save Baby Mario and others, including Baby Luigi, from the machinations of Kamek and Baby Bowser. Indeed, the defining trait of the series is that the controlled Yoshi carries a baby character, who ends in a bubble when the former is hurt. When this happens, Yoshi has a set number of seconds to rescue Mario, which can be increased in various ways.[1] The series is primarily developed by Nintendo EAD, with some games being developed by Artoon or other companies. The series began with a console title, but switched to a focus on handheld entries with Yoshi's Island DS.
List of games[edit]Main games[edit]The following games are part of the Yoshi's Island series:[1]
Spin-off games[edit]These games are inspired by the Yoshi's Island series, but are not part of it.[1]
Reissue[edit]
Tech Demos[edit]
Gameplay[edit]The basic gameplay of the Yoshi's Island series is that of a 2D side-scrolling platformer. In addition to the basic run and jump actions, the Yoshi being played as is able to use their tongue to manipulate objects and to eat enemies in most of the games. Once an enemy is eaten, it can be ejected or swallowed. If swallowed, the Yoshi will be able to lay an egg which can be thrown at objects or at enemies. The Yoshi can obtain various power-ups to help complete the level, many of which involve transforming into various vehicles. The baby that the Yoshi carries on his back (usually Baby Mario) can also give the Yoshi various abilities to aid it. The defning feature of the series is the fact that, when the Yoshi is hit by an obstacle that does not make him lose immediately a life, the baby he is carrying ends in a bubble and a timer starts to decrease. If the Yoshi does not manage to pop the bubble before the timer reaches 0, some enemies, typically Toadies, kidnap the baby and the Yoshi loses a life. The spin-offs in the series feature somewhat different gameplay. In Yoshi Touch & Go, the player must draw lines of clouds with the Nintendo DS Touch Screen, guiding Yoshi and Baby Mario away from enemies as they float down. Enemies can be defeated by drawing bubbles around them or by throwing eggs obtained from eating fruit at them. Major elements of the Yoshi's Island series[edit]Major characters[edit]Protagonists[edit]
Antagonists[edit]
Species[edit]
Locations[edit]
Items[edit]
Objects[edit]
References[edit]
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Yoshi's Island Hit That Switch Lyrics
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